#pragma once
#ifndef CUBE_TEXTURE_H
#define CUBE_TEXTURE_H
#include "Base.h"
#include <d3d9.h>
#include "2DTexture.h"

class CCubeTexture: public C2DTexture
{
	private:
		LPDIRECT3DCUBETEXTURE9 m_Texture;
	public:
		CCubeTexture();
		virtual bool LoadFile();
		void Activate(size_t StageId);
};


#endif